
Marchwork
Sculpt with maths and read the shader it becomes.
How it's built
- Scene tree compiled to one readable GLSL map() function
- A TypeScript twin of the GPU maths for picking, meshing, scoring
- Modifiers, materials, culling and printable STL/OBJ export
- Cast room gallery with on-device thumbnails and remixes
- Daily Cast scored by the server, five lessons, ray inspector
A raymarching sculpture studio: combine shapes with smooth operators, bend space with modifiers, and watch every edit rewrite a real GLSL function whose lines light up. Export printable meshes, share links, publish to a cast room on Pages Functions and D1, and take a daily target scored by the server.